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Training and school
Hero Training Grounds

Master Roshi's Island:
Training at Master Roshi's Island: While Training at Master Roshi's you can Learn
2 moves and an ability. While training at Master Roshi's you MAY Fight while training.
Ability Tought: Flying
Moves Tought: Kamehameha lvl 1, Ki Blast lvl 1-Mastered
Experence Gained Daily: +50 EXP


Kami's Lookout:

Training at Kami's Lookout: While Training at Kami's Lookout you can Learn 2 moves
and an ability as well as Gain access to the Hyperbolic Time Chamber. While training
at Kami's Lookout you MAY Fight while training.
Ability Tought: Flying
Moves Tought: Distructo Disc lvl 1, Solar Flare
Experence Gained Daily: +50 EXP

Hyperbolic Time Chamber:

Hyperbolic Time Chamber Training: Training in the Hyperbolic Time Chamber must be
given permission by the gardian present. Also Must have one member that is above
level 25 with you for training. While Training you MAY NOT fight while training.
Experence Gained Daily: Depending on Level of Fighters in time chamber. You battle
each other once a day till once reaches a PL of 100 then training is over for the day.
Experence gained is 2x normal battle experenced gained. (Training Lasts 1 WEEK!)

King Ki's Planet (Must be dead):

King Ki Training: Training with the Ledgedary King Ki is NOT graneted to all fighters!
You must be dead and have a level of at least level 5 to be considered. King Ki will
invite you if you are hand picked as a honorable warrior. While training you MAY NOT
fight while training...DUH your DEAD!
Ability Learned: Kioken X1
Move Learned: Spirit Bomb
Experence Gained Daily: 100 EXP a day for 1 Month ONLY, or till wished back!

Grand Ki's Planet (Must be dead):

Grand Ki Tournament Training: Training in this tounrament is a great honor for only
the braves and well known fighters may participate, as long as there dead! Given once
ever 3 months to all who are dead, a grand tournament will be held! The Winner of the
tournament recives a free lesson from the grand ki in 300 years and is given the right
to come back to life for one day! While at the Grand Ki planet you MAY Fight Demons or
evil dead opponents ONLY!
Experence Gained Daily: 200EXP for the last of the Tournament Plus Fighting EXP.

Supreme Ki's Planet:

Supream Ki Training (Z-Sword Training): ONLY one character every 6 months can be selected
to train in this way to remove the Z-Sord. The Character will train for 2 weeks using the
Z-Sord. At the end of training he can weild the Z-Sord for personal use, or break it for
extended Training to Become a Mystic Fighter!
Experence Gained Daily: 200 EXP and 50 Points to attributes!

Broken Z-Sword Extended Training: If you Chose to Break the Z-Sword for further training
you train for one more week gaining the auto matic ability of Mystic Fighter!
Experence Gained Daily: 300 EXP and Mystic Fighter Perminate Power Raise!

Villian Training Grounds

Tsurusennin Temple:

Training at Tsurusennin Temple: While Training at Tsurusennin Temple you can Learn
2 moves and an ability. While training at the Temple you MAY Fight while training.
Ability Tought: Flying
Moves Tought: Kiaiho, Ki No Tsunug
Experence Gained Daily: +50 EXP

Dr. Gero Lab:

Training at Dr. Gero's Lab: While Training at Dr. Gero's Lab you can Learn 2 moves
and an ability as well as Gain access to the Android Upgrades. While training
at Dr. Gero's Lab you MAY Fight while training.
Ability Tought: Flying
Moves Tought: Eye Beam, Genocide Attack
Experence Gained Daily: +50 EXP

Frieza's Labs:

Frieza Lab Chamber Training: Training in the Frieza's Lab Chamber must be
given permission by the Gaurd on duty. Also Must have one member that is above
level 25 with you for training. While Training you MAY NOT fight while training.
Experence Gained Daily: Depending on Level of Fighters in time chamber. You battle
each other once a day till once reaches a PL of 100 then training is over for the day.
Experence gained is 2x normal battle experenced gained. (Training Lasts 1 WEEK!)

Home For Infant Losers:

Home For Infant Losers: Training in the HFIL is NOT graneted to all fighters!
You must be dead and have a level of at least level 5 to be considered. Moz and Goz will
invite you if you are hand picked as a Heartless Villian. While training you MAY
fight while training but only dead People...DUH your DEAD!
Ability Learned: Bunkai Teleportation
Move Learned: Death Ball
Experence Gained Daily: 100 EXP a day for 1 Month ONLY, or till wished back!

Dabura Tournaments:

Dabura Tournamet Training: Training in this tounrament is a great for only Villians and
the Evilist and well known fighters may participate, as long as there dead! Given once
ever 3 months to all who are dead, a grand tournament will be held! The Winner of the
tournament recives a Dabura Magic Sword and is given the oppertunity to be taken By
Babidi for Training to be a Majin! While at the Dabura Tournament you MAY Fight
Heros or honorable dead opponents ONLY!
Experence Gained Daily: 200EXP for the last of the Tournament Plus Fighting EXP.

Babidi Spaceship:

Babidi Training (Majin Training): ONLY one character every 6 months can be selected
to train in this way to Collect Pure Energy to help Release Majin Buu. The Character
will be given 2 weeks to gather all the energy to fill the Majin Tank. At the end of
this mission you will be given the oppertunity to be taken by Babidi to become one of
His Majin Fighters!
Experence Gained Daily: 200 EXP and 50 Points to attributes!

Babidi Majin Training: IF Babidi chooses to use you as one of his Majin Fighters you will
be given Missions to fullfill to optain the rest of Majin Buu's Energy! You will become
Majin and gane the stat upgrades to complete these Missions. If you fail your missions or
do not finish them in time. Babidi will Distroy you!
Experence Gained Daily: 300 EXP and Majin Fighter Perminate Power Raise!

Schools:


Capsule Corperation Gym:

Capsule Corp Gym: Cost= Varries

Gravity Training per person= 5,000 Zeni per x1 Gravity
+50 EXP Given daily per x1 Gravity

Add-ons:
1 Drone Blaster= 2,500 Zeni
+10 EXP gained Daily with Gravity Training.

50lbs Weights= 3,000 Zeni
+5 EXP gained Daily with Gravity Training

Rejuvenation Tank= 10,000 Zeni
Allows Double Training a Day.

Dream Machine Battler= Varies per Saga! (Check Saga Page)
Allows you to fight actual DBZ-DBGT Sagas

Orange Star School:

Orange Star Ability School: Training At this school allows you to Learn all the
abilities of the DBZ World as well as some more move and ability slots for your
Character Profiles! All Classes are listed Below!

SLOT CLASSES:
+1 Move Slot: You can Learn a +1 Move slot ever 5 levels your character is.
Requirements: ONLY 1 Every 5th Level
Points to Learn: 500

+1 Ability Slot: You can learn a +1 ability slot every 5 level your character is.
Requirements: ONLY 1 Every 5th Level
Points to Learn: 500

ABILITY LESSONS:
Flying: Learning the ability to fly is the easiest lessons to learn by pushing all
the energy in your body and pushing it out from your feet causeing
you to fly. Grat ability to have for dodging and performing attacks!
Requirement: 1,000PL
Points to Learn: 100

Kiai: By rasing your Power to its peak you yell really load in almost agony as your
body bursts with energy. Catching your Opponet off gaurd by your high
Power level.
Effect: Cuases any move chargeing to cancel or makes your opponent
Loose a Turn.
Requirements: 10,000PL
Points to Learn: 150

Hasshuken: When you move your arms fast enough so there are like 8, and you attack
whith all 8 at once making your Punches and kick faster seming like 8!
Effects: Lets you use more kicks and Punches in one attack.
Requirements: 5,000PL
Points to Learn: 175

Zanzoken: The user can move so fast he leaves an after-image, while attacking from
another standpoint.
Effect: Catches Opponent off gaurd
Requirements: 7,000PL
Points to Learn: 200

Ki Charging: Ki charging is when you spend a sertain amount of your PL an put it into
a specific Blast it whould look like this Charging 100 PL into a
Kamehameha::: when useing this move, it spends your PL...so if you charge
100 PL into a blast then you subtract 100 from your PL stats making the
blast stronger the more PL you put into it.
Effect: Makes Energy Attacks Stronger.
Requirements: 10,000PL
Points to Learn: 250

Ki Detecton: It is a technique that can feel large amounts of power...This Ability
can detect a persons power level, it also boosts you evade By 2, it
is easier for you to doge attacks.
Effects: Gives you a person's current Power Level!
Requirements: 20,000PL
Points to Learn: 250

Ki Manipulation: fighters can actually block their PL from being sensed or otherwise
detected. This gives their opponent an over-inflated sense of protection,
well, only if they rely on such technology.
Effect: Allows you to vaerie your Power Level to confuse Opponents or getting
it to match another persons Power Level.
Requirements: 30,000PL
Points to Learn: 300

Double Blast: It shoots any type of blast from each hand, and can be guided towards the
enemy...there is one exception for the blasts the none of them can be
multiple hit blasts!
Effects: Shoots 2 blasts at one time.
Requirements: 25,000PL
Points of Learn: 250

Split Form: Some highly developed warriors know how to focus and concentrate thier PL,
while others know how to split thier PL. Thus creating two seperate beings,
each exactly like the original warrior, but each shares part of the original
Power Level. May split into two individuals in battle.
Effects: Each warrior evenly shares equal amounts of the original warrior's
stats.
Requirements: 40,000PL
Points to Learn: 400

Tri-Form: Several warriors have the ability to create imaginary images of themselves.
This is different from the split form technique in that, the images are
just that, images, that are used, mostly, to confuse and draw fire from
the enemy. Use to create multiple images of yourself, which in turn,
draw energy attacks from your enemy. Image takes one energy attack to
make the image disapear!
Effects: causes Fake Images of self to distract opponents
Requirements: 45,000PL
Points to learn: 450

Regenerate: Allowing the user to regernerate arms and limbs to a small degree. Nameks are
known for this ability but Cell also Knows this ability as well.
Nameks , Cell, and Majin Buu can use this ability ONLY.
Requirements: 50,000PL
Points to Learn: 500

Mystic Attack: Using the Namek ability to extend their arms, they reach out to deliver
a surprising blow to there enemy. Nameks, Majin Buu Learn automatically!
Requirements: 25,000PL
Points to Learn: 250

Kaioken: A power up move, user flares up and gains an incredible boost to power, strength,
and speed. The Users stats double per each Level Learned. (1-Master Level)
Effects: Speed, strength, and Power Level Double. Endurance cut by a 1/4 for
every level. Kiaoken lasts till stopped ot untill endurance runs out.
Requirements: King Ki's Training
Points to learn: 1,000

Instant Transmision: The user places 2 fingers on his forehead, searches for a PL he wants
to go to, then when he finds it he can teleport there...Also Teleportation
Lv2 You may teleport as many people and yourself to a point of PL that you
all want to go to.
Effects: Teleportation
Requirements: 250,000PL
Points to Learn: 2,000

Bunkai Teleportation: Teleporting through dimensional pockets. Fading out in small cubes
into a portal and showing up at a place of your chosing.
Effects: Portal Teleportation
Requirements: 500,000PL
Points to learn: 3,000
SPECIAL REQUIREMENTS: Janemba automatically gets instead of a signature move
No matter PL!

Fusion Dance: The 2 people involved in this fusion perform a dance, which are mirror images
of each other, resulting in a new warrior, who has the attributes of the two
warriors who formed the new one. When performed Successfully, the newly
formed warrior will be significantly stronger.
(fusion lasts for 5 turns then the 2 are seperated)
Effects: Stats of the 2 warriors are cut by a 1/4th then the remaning stats
are added together.
Requirements: Must have competed in a Grand Ki Tournament!
And must know Ki Manipulation.
Points to learn: 2,000

Oozaru Form: (Must be a Saiyan) A saiyan looks at this and gose to his ultimate formation
(Besides Super Saiyan). Looking at the Full Moon it causes a drastic Change
in power and size. Growing to a giant ape like Creature. Only if a saiyan
has a tail can he become this Giant crature. If a saiyan can obtain the
level of USS(Ultra Super Saiyan ) he can turn into the Golden Oozaru form.
The strongest form there is. This form can destroy a Planet with a single
blast. its looks like the Giant ape but with Golden hair all over.
Oozaru Requirements: 50,000PL
Effects: Power Level and Strength doubles, Speed cut in half
Points to Learn: 500
Golden Oozaru Requirements: Ultra Super Saiyan 3.
Effects: Power Level and strength tripled, Speed cut by a 1/4
Points to learn: 1,000
Majin Transformation: Majin Transformation can be used with any other Transformation.
When being taken by Babidi you become his minion of distruction. Majin
is for EVIL character ONLY and can be noticed By a M on the forehead of
a fighters. Majin Charactabilities also can be noticed as Higher Strength,
Power Level, Speed, and Endurance. A Majins Skin is also Flexable letting
Injuries like a broken neck be unlife threatening, pulling themselves back
together. Majins Can only be killed By Babidi, or by complete Incinaration.
Requirements: Babidi's Majin Training
Effects: Strength, Speed, and Endurance Double.
Points to Learn: 1,000
Special Requirements: Majin Buu Recives Automatically upon Birth.


Garlic.Jr's Transformation: transforms himself into a giant being increasing all his
stats by triple except speed from the original amount.
Effects: All stats tripled except speed is cut 1/4th
Requirements: Garlic or Garlic Jr. Learn automatically at level 25!
Saiyans 4 transformations: Saiyans have 4 transformations that they must work very hard
to achieve. A saiyan must go through various training to become a legendary
super saiyan. If a saiyan reaches any of these transformations, he will
be able to change into it at any time during battle. These are the 4
different transformations. Super Saiyan Level 1: This is when a saiyan has
reaches his first transformation.
Super Saiyan Level 1: PL of 250,000 or more to achieve this.This can be
speeded up by feeling the pain of loss.
Technique Effects: The saiyan's hair turns yellow and rises to a spiky
form. The eyes turn into a turquoise color, and status will increase by
double your original status.
Super Saiyan Level 2: Pl must be over 600,000 to achieve this level.
Technique Effects: The saiyan's hair turns into a very strong colored
yellow and the saiyan himself will become more mature. status will increase
by triple your original status.
Super Saiyan Level 3: A saiyan's Pl will have to be over 2,000,000 to
achieve this transformation.
Technique Effects: The saiyan's hair becomes very big and long. It is
like a golden color. The saiyan loses his eye brows and becomes very smart.
Status will Quadripled.
Super Saiyan Level 4: This is when a Saiyan reaches his peak.(this doesnt
mean you cant get any stronger). You can always get stronger. Pl must be
over 1,000,000,000.
Technique Effects: The saiyan turns into a monkey stats where he grows a
tail and gets fur and the hair becomes black. Stats will x5.
Changling Transformations: Changlings are the race of Frieza.
Frieza Transformations: Level 2: Frieza starts with the ability to do
this(suggestion for all changlings. Train before you use this, because
the transformation is permanant).
Technique Effects: Frieza becomes a much larger creature with long
dangerous horns coming out of his head. His status increases by half
its original amount.
Level 3: His Pl must be over 600,000.
Technique Effects: Frieza transforms himself into a hidious huge bulky
creature. If a character reaches this transformation use extreme caution.
His status triples the original amount.
Level 4: This is Frieza's last transformation and most dangerous. Must have
a pl over 1,000,000. Frieza becomes more human like with a long tail.
Technique Effects: Pl quadriples
Koola's transformations: Level 2: Koola starts with the ability to do this transformation.
Technique Effects: Koola becomes larger than his previous form. He looks like
Frieza's last form, but different features. Status increases 1/3 the original
status.
Level 3: Koola must have a pl over 500,000.
Techinque Effects: Pl grows to 1/2 the original stats.
Level 4: His Pl must be over 800,000.
Technique Effects: Pl increases double the original amount.
Level 5: This is Koola's last transformation. The pl must be 2,000,000 or more.
Technique Effects: Koola becomes a huge massive creature with spikes on
his head, long blades on the end of his arms and legs, a tail with a blade
on the end, and a hard shield over his mouth to protect his face. Extremely
dangerous. Status increases triple triples.
King Kold's Transformations: Level 2: King Kold starts with this ability.
Technique Effects: status increases by double.
Level 3: King Kold must have 800,000 Pl to reach this transformation.
Technique Effects: King Kold's status increases by double the original status.

Demon/Janemba's Transformations: Level 2: Janemba's pl must be over 200,000.
Technique Effects: Janemba transforms himself from a fat looking harmless
creature into a highly dangerous creature with a dark red color, and long
tail. He has bone like body shields around certain parts of his body. Pl
will increase triple its original amount.
Namek Transformations: Level 1: The namek must have a pl over 200,000.
Technique Effects: The Namek will grow as large as an apartmant building.
The speed will not go down because his body doesnt become bulky. It stays
the same. status grows to triple.

Cell's Transformations: Cell starts off in a small aquarioum growing. You can not fight
while you are in this form. After 2 days of being Cell, he will break out
of this confinement. The charcter playing as Cell will start in Dr. Gero's
lab. You can choose to destroy it or keep it for a home, or for whatever
else you want it for.
Level 1: This is when Cell is in his bug form. Still unable to fight.
You must gather food from the ground by burrowing into the ground and eating.
Technique Effects: After 2 days of this, you may transform into your fighting
form.
Level 2: Now that Cell is in his new form he can fight!
Technique Effects: Cell may now absorb enemies.
Level 3: This is when Cell's pl has reached 300,000.
Status Effects: Cell's status will double.
Level 4(Perfect Cell): This is Cell's last form. Must have a pl of 800,000.
Technique Effects: Cell may no longer absorb opponents and civilians for power.
Instead he has learned the ability to use the petite cell ability. He may
form mini fighters of himself to fight for him.
Android Transformations: If Dr. Gero hasnt been killed yet, you may go to him for upgrades.
If someone killed him, you may wish him back with the dragonballs.
Android upgrade level 1: The android will need a pl over 100,000.
Technique Effects: The Android gets a scuicide attack, and has his stats
incresed by half his original status.
Android Upgrade level 2: The Android will need a pl over 200,000.
Technique Effect: The android gets another stat upgrade half the original
status and they get guns inplanted in there arms. The Android upgrades are
endless, and they keep going the same as above. They gain half every time,
and get a new ability. The requirement each time is 100,000 more than your
original stats.
new upgraded moves for each upgrade.
1:Scuicide
2:gun enhancers
3:fly in space without a ship More will come as people get stronger.
Human Transformations: Can be done during battle.
Human transformation level 1. The human will need a pl of 200,000.
Technique Effects: The human will go through a massive muscle gain,
and become very strong. Status will be increased by double.